Archive for the ‘ CGI & SFX ’ Category

The Vicon System explained

I just finished this a few days ago, and I rather like the final product!

This clip is intended for use in our section’s presentations, to explain the operation of the Vicon motion capture system: how the cameras infrared-illuminate the markers, capture their 3d positions, reconstruct a virtual skeleton and compute the joint center trajectories.

Software used: 3ds max for modeling and animation, Composite for assembly and effects (self-illumination glow, z-buffer unsharp masking, lens effects.)