Archive for the ‘ Mods & Gaming ’ Category

Flame Atronach armor

I can’t claim a lot of credit for this mod. All I did was using NifSkope to load the Flame Atronach creature model, remove everything but the armor, then import the model into 3dsmax and re-rig the armor to a biped. Even so, people seemed to like it. ;-)

Looking dangerous. Or rather dangerously misclothed?

Grab it from TesNexus!

Willowleaf forge (unfinished)

Now this was really ambitious. I had planned a complete japanese-style forge, along with the surrounding landscape (I’d even drawn a map), characters and a bit of storyline. I wanted to model everything myself, and I had already taken a lot of photos to make textures out of. Let’s say that I learned the limits of what a single person can do. :)

Below are some test renders of the forge building – that’s as far as I got…

The blue people-shapes were for size reference.

Looking into the forge room...

Another angle.

The front porch.

Unfinished work

Due to time constraints (I was attending university at the time…) I had abandoned a few over-ambitious projects. I wonder what would have become of them if I had pursued them…

A leafblade sword - "steel version"

"Pattern welded" version

"The Cleaver". You've got to envision this thing as huge.

A rather nasty-looking warhammer with a dragon's head.

A yari/katana hybrid with red painted fuller and a "Jiktar".

The "Zwiespalt". Even today, I still like the design...

Other Morrowind projects

Encouraged by my success with the katana mod, I took on some more modeling projects. Some pictures below….

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It’s the katanas that really brought me into the Morrowind modding community. In the real world, they are the pinnacle of japanese craftsmanship, combining art, craft, grace and spirituality in one single material object. Many, including me, find them very beautiful, both for what they are and what they represent.

So of course I was happy to see that Bethsoft included katanas in Morrowind. Well.. until I actually saw them!

original morrowind katana

the vanilla Morrowind Katana... yuck!

Back then I didn’t know a whole lot about 3d modeling, much less UV mapping, texturing or game engine integration. But I had a strong motivation and was willing to learn! Having had access to a student version of 3ds max, I read tutorials about lattice modeling and, very soon, had a much nicer katana at hand.

steel daisho set

The complete "steel katana" set.

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Jumpgate HUD

It seems like half an eternity ago that I played Jumpgate, but still I feel that it’s been a very remarkable MMORPG.

For one, the community really took the “RPG” part of the acronym quite seriously. I immensely enjoyed taking part in the factional conflicts of this fictional universe, in no small part thanks to the warm and collegial atmosphere of the squadron I was privileged to be a part of. Thanks for all the fish, Quantar Alliance! :)

Almost equally as strong a factor, this game was a thoroughbred space simulator. You had to think about mass, inertia and specific impulse (thrust), and master these concepts before being able to successfully fly your spaceship. It mattered both in combat and in cargo hauling… I remember priceless moments of horror when you realized that your cargo tow, fully-laden with heavy uranium ore, was going to slam into that station no matter what – two minutes before the crash – because you over-accelerated and couldn’t slow down or evade the obstacle in time.

This was a hardcore simulator, in its way, and a better game for it. The illusion of being  a pilot, not just a gamer, made for a very strong appeal.

And it could be modded! Back then I made a HUD replacement, to enhance the immersion factor.

Download link:

Fun times!

My "military style" HUD